PERMAINAN SERU UNTUK SPEAKING SKILLS DENGAN CAT AND
MOUSE GAME
Teknik permainan berguna untuk mengurangi kebosanan
dalam belajar bahasa Inggris. Selain itu, permainan juga menghilangkan perasaan
tertekan dalam diri siswa. Perasaan tertekan ini biasanya terjadi pada siswa
yang merasa kemampuannya pas-pasan.
Kali ini saya ingin memperkenalkan permainan Cat and
Mouse untuk speaking skills pelajaran bahasa Inggris. Permainan ini diadaptasi
dari permainan anak tradisional. Dengan beberapa modifikasi, permainan ini bisa
diterapkan dalam pelajaran bahasa Inggris di kelas.
Aturan permainan
Siswa berdiri membentuk lingkaran. Siswa sebagai Cat
berdiri di tengah lingkaran. Nantinya dia akan mengajukan pertanyaan kepada 1
siswa yang berdiri di dalam lingkaran. Jika siswa yang ditanya tidak bisa
menjawab pertanyaan dalam hitungan 1-5, dia ganti menjadi cat. Siswa tersebut
harus melakukan hal serupa seperti orang pertama. Dia bisa diganti jika siswa
yang ditanya tidak bisa menjawab.
Prosedur permainan Cat and Mouse Game
- Mintalah siswa berdiri membentuk lingkaran. Dengan guru berdiri di tengah lingkaran. 2. Jelaskan kepada siswa aturan permainan.
- Mulai permainan dengan guru menjadi Cat terlebih dahulu. Guru memberikan pertanyaan kepada salah seorang siswa. Tentu saja pertanyaan harus sesuai dengan tema pelajaran. Misalnya tema "Perkenalan". Maka pertanyaan harus seputar "perkenalan" misalnya: What's your name?, Where do you live?. Sebelum permainan dimulai, pertanyaan dan cara menjawab harus dikuasai siswa terlebih dahulu.
- Siswa yang tidak bisa menjawab ganti menjadi Cat dan meneruskan permainan.
Permainan ini bisa dimainkan dalam kelas kecil dan
besar. Jika terdapat siswa di bawah 20, buat 1 lingkaran saja. Tapi untuk kelas
besar seperti kelas yang terdiri dari 40 siswa, bagilah menjadi 3 atau 4
kelompok.
Guru bertugas memonitor permainan ini. Guru memperhatikan error dan kesalahan yang nantinya bisa menjadi bahan evaluasi setelah permainan selesai.
Guru bertugas memonitor permainan ini. Guru memperhatikan error dan kesalahan yang nantinya bisa menjadi bahan evaluasi setelah permainan selesai.
Bagaimana kalau kelas menjadi gaduh dan bising.
Biarkan saja karena itu adalah bagian dari kelas bahasa. Guru hanya mengontrol
jika mereka out of context saja.
Permainan ini bisa dimainkan selama 10 menit. Lebih
dari itu akan menimbulkan kejenuhan. Selamat mengajar
GUESSING GAME
Permainan ini dilakukan secara beregu. Cocok untuk
mengasah kemampuan mendengar dan berbicara bagi siswa dari level beginner
hingga intermediate.
Prosedur permainan guessing game:
- Bagilah siswa menjadi dua kelompok.
- Mintalah satu perwakilan masing-masing kelompok untuk berdiri di depan menghadap anggota kelompoknya. Orang yang berdiri ini tidak boleh menoleh ke papan tulis.
- Tuliskan satu kata berhubungan dengan topik di papan tulis. Misalnya topik teknologi. Tuliskan kata "Television".
- Mintalah anggota kelompok menyebutkan ciri-ciri dari benda tersebut. Contoh: You can watch movie and news.
- Beri kesempatan anggota kelompok yang berdiri di depan kelas menebak benda yang dimaksud.
- Siswa yang menebak pertama kali dan benar mendapat skor untuk kelompoknya.
- Ulangi lagi dengan menulis nama benda lain sesuai dengan topik.
- Beri kesempatan kelompok menerangkan ciri-cirinya.
- Beri kesempatan siswa yang berdiri untuk menebak.
- Siswa yang pertama kali menebak dan tebakannya benar, diberi poin.
- Minta anngota lain untuk bergantian berdiri.
- Lakukan seperti prosedur sebelumnya.
MELATIH QUESTION TAGS
Permainan untuk pelajaran Bahasa Inggris ini bisa
digunakan untuk melatih siswa dalam menggunakan question tags.
Cara melakukan permainan ini sangat
sederhana. Simak langkahnya berikut ini:
- Bagi siswa menjadi 2 tim sama banyak.
- Minta masing-masing siswa membuat 10 pertanyaan question tags. Beri contoh: You want to be a teacher, don't you?, It's Sunday, isn't it?
- Minta siswa grup A dan B berdiri berhadapan.
- Siswa A bertanya kepada siswa B. Siswa B harus menjawab tidak menggunakan Yes atau No. Tapi menjawab dengan tags. Contohnya siswa A bertanya, "You have children, don't you?" Siswa B harus menjawab, "I do" atau "I don't" sesuai dengan kenyataan.
- Jika siswa B menjawab Yes atau No, atau Tags nya salah, maka ia harus keluar dari barisan.
- Teruskan permainan hingga seluruh pertanyaan terjawab.
- Hitung siswa yang tersisa di kelompok B.
- Giliran kelompok B yang bertanya kepada kelompok A.
- Kelompok yang paling banyak menyisakan anggota adalah pemenangnya.
PERMAINAN PELAJARAN BAHASA INGGRIS
DESCRIBING CLOTHES
Permainan pelajaran Bahasa Inggris untuk melatih siswa
agar bisa mendeskripsikan jenis, warna, corak pakaian.
Agar permainan berjalan efektif, bekali siswa dengan
vocabulary berhubungan dengan pakaian. Beri contoh cara mengekspresikan dalam
Bahasa Inggris.
Langkah menerapkan permainan:
1.
Minta siswa duduk berjajar membentuk baris dan kolom.
A B A B
A B A B
A B A B
A B A B
2. Beri waktu beberapa menit kepada siswa A untuk mempelajari apa saja yang dipakai oleh siswa yang duduk di kolom B. Begitu pula siswa B diberi kesempatan untuk mempelajari apa saja yang dipakai siswa A.
3. Minta siswa B menutup mata. Siswa A mendeskripsikan seorang siswa yang ada di kolom A. Siswa B harus menebak nama siswa yang dideskripsikan. Lakukan sampai semua siswa A mendapat kesempatan mendeskripsikan dan B menebak.
A B A B
A B A B
A B A B
2. Beri waktu beberapa menit kepada siswa A untuk mempelajari apa saja yang dipakai oleh siswa yang duduk di kolom B. Begitu pula siswa B diberi kesempatan untuk mempelajari apa saja yang dipakai siswa A.
3. Minta siswa B menutup mata. Siswa A mendeskripsikan seorang siswa yang ada di kolom A. Siswa B harus menebak nama siswa yang dideskripsikan. Lakukan sampai semua siswa A mendapat kesempatan mendeskripsikan dan B menebak.
4. Ganti
siswa B yang mendeskripsikan, siswa A menutup mata dan menebak nama siswa yang
dideskripsikan.
PERMAINAN KOSAKATA BAHASA INGGRIS:
HOW MANY WORDS DO YOU GET?
Permainan kosakata bahasa Inggris ini diberi nama
"How Many Words Do You Get?" Mengapa diberi nama demikian? Karena
game ini meminta siswa membuat kata sebanyak mungkin berdasarkan sebuah kata
yang diberikan guru.
Cara memainkan game kosakata ini sangat mudah.
Persiapannya pun tidak begitu banyak dan menyulitkan guru. Guru hanya perlu
menyediakan kata dan papan untuk menulis.
Cara memainkan game kosakata Bahasa Inggris "How Many
Words Do You Get?"
- Buatlah siswa menjadi beberapa kelompok. Bisa juga berpasangan dengan teman sebangku.
- Tulislah di papan tulis sebuah kata misalnya INDONESIA.
- Mintalah siswa membuat 20 kata dengan syarat kata tersebut mempunyai huruf yang berasal dari kata INDONESIA. Berikan contoh jika perlu, misalnya: DONE, SEA, NOSE.
- Berikan waktu 10 menit agar siswa menyelesaikan tugas tersebut.
- Berikan hadiah bagi kelompok yang menemukan 20 kata dalam 10 menit.
Permainan
ini sangat bermanfaat untuk menambah perbendaharaan kosakata siswa. Selain itu
permainan ini juga melatih kreatifitas siswa dan meningkatkan kerjasama.
PERMAINAN MENGGUNAKAN ADJECTIVE
BAHASA INGGRIS
Permainan ini bisa disebut permainan tebak feeling
(perasaan) Bahasa Inggris. Kata yang digunakan adalah adjective yang
berhubungan dengan perasaan. Contohnya, happy, thirsty, sad, dan hungry.
Cara memainkannya:
- Persiapkan beberapa kartu yang di atasnya ditulisi adjective yang berhubungan dengan perasaan.
- Tulis di papan tulis kalimat tanya: Are you ...?
- Tunjukkan sebuah mimik perasaan yang diambil dari sebuah kartu. Misalnya rasa lapar.
- Mintalah siswa menanyakan apa yang sedang guru rasakan. Beri contoh: Are you hungry? Jawab Yes, I am atau No, I am not.
- Minta satu siswa sukarelawan yang percaya diri maju ke depan kelas untuk mengambil satu kartu.
- Minta siswa yang lain menebak apa yang sedang dirasakan oleh siswa sukarelawan sesuai dengan mimik yang ia praktekkan. Sukarelawan hanya menjawab Yes, I am atau No, I am not.
- Setelah semua siswa paham permainan, bagilah siswa menjadi dua kelompok.
- Minta satu siswa dari anggota kelompok maju ke depan dan mengambil sebuah kartu.
- Anggota kelompok harus menebak perasaan yang diperagakan siswa tersebut.
- Jika siswa tersebut menjawab Yes, I am maka kartu diberikan kepada kelompok tersebut, tapi jika menjawab No, I am not, maka kelompok kedua mendapat kesempatan untuk menebak.
- Lanjutkan permainan dengan memanggil anggota kelompok kedua. Siswa tersebut melakukan seperti apa yang dilakukan siswa pertama.
- Lakukan permainan sampai semua kartu selesai diperagakan.
- Kelompok yang mendapat kartu terbanyak adalah pemenangnya.
Permainan dalam pelajaran Bahasa Inggris banyak
manfaatnya. Salah satunya adalah menciptakan suasana yang nyaman selama proses pembelajaran.
Selain itu, permainan juga berfungsi sebagai ice breaker atau menghilangkan
rasa tertekan dalam diri siswa sebelum pembelajaran dilakukan.
Kali ini sekolahoke.com memperkenalkan permainan
bahasa Inggris bernama Kata Berkait (Linking Words). Kata berkait merupakan
permainan sederhana yang dilakukan dengan mengaitkan kata-kata. Bagaimana
caranya?
Langkah-langkah melakukan permainan Kata
Berkait dalam pelajaran bahasa Inggris.
- Persiapkan peralatan seperti spidol dan papan tulis.
- Bagilah siswa menjadi 3 kelompok.
- Tulislah sebuah kata di papan tulis.
- Lalu mintalah kelompok pertama untuk menyebutkan sebuah kata yang dimulai dengan huruf terakhir kata di papan tulis.
- Tulislah kata yang disebutkan kelompok pertama di papan tulis.
- Mintalah kelompok kedua menyebutkan kata yang dimulai dengan huruf terakhir kata yang disebutkan kelompok pertama tadi.
- Tulis kata yang disebutkan kelompok kedua.
- Mintalah kelompok ketiga menyebutkan sebuah kata yang diawali dengan huruf terakhir kata yang disebutkan kelompok kedua.
- Tulislah kata yang disebutkan kelompok ketiga.
- Kembali kepada kelompok pertama. Mintalah mereka menyebut satu kata yang diawali dengan huruf terakhir kata yang disebutkan kelompok ketiga.
- Lanjutkan permainan hingga 8 putaran.
Supaya lebih seru, berilah waktu 5 detik bagi setiap
kelompok untuk memikirkan 1 kata. Jika mereka tidak bisa menjawab, lanjutkan ke
kelompok berikutnya.
Setelah 8 putaran, hitunglah jumlah kata yang
diperoleh masing-masing kelompok. Berilah hukuman ringan, misalnya menyanyi bersama
kepada kelompok yang paling sedikit memperoleh kata.
SECRET MESSAGE
Dalam
permainan ini kamu dan kawan-kawanmu berlatih kecermatan dalam membaca pesan/kalimat
bahasa inggris, dan memperdalam “WH-question” (what, who, where, when, which,
why, and how) dan kalimat perintah (command).
|
- Membentuk kelompok yang terdiri atas 3-5 orang.
- Untuk lebih meyakinkan penampilanmu, maka kamu dan semua kawan yang akan bermain sah-sah saja bila berandai-andai sebagai DETECTIVE yang harus memecahkan sandi secara bersama. Sandi itu berupa : pesan, perintah, atau pertanyaan yang di tulis secara rahasia pada sebuah kartu.
- Apabila pesan rahasia itu berupa pertanyaan/perintah, harus di jawab atau di kerjakan pada lembar jawaban.
- Sandi dapat dikembangkan lagi dengan berbagai model.
Bahan yang disiapkan
- Lembar jawaban.
- Kartu dari kertas manila ukuran 7X10 cm sejumlah kebutuhan. Pada setiap kartu, ditulis pesan rahasia berupa kata/kalimat sandi.
Contoh pesan
pada kartu :
- Kartu 1 : etirw nwod eht seman fo ruoy srebmem.
- Kartu 2 : tahw od uoy llac :
- A nam ohw t’nac ees?
- A nam ohw t’nac raeh?
- A nam ohw t’nac klaw?
- A nam ohw t’nac keeps?
- Kartu 3 : erehw seod ruoy rehtom kooc?
- Kartu 4 : entirw nwod evif sruoloc uoy wonk.
- Kartu 5 : tahw si eht larulp mrof fo :
-
Dlihc
– namow
-
Toof
– peehs
-
Esuom
Keasikan yang bisa kamu dapatkan
- Memperkaya khasanah kosa kata bahasa inggris.
- Point 10 untuk setiap jawaban yang benar.
- Kelompok yang paling cepat menjawab dan benar, adalah pemenang dalam periode ini.
- Kelompok yang mengumpulkan point terbanyak berhasil menjadi pemenang utama (THE MAIN MINNER).
- Kamu dapat juga mengirim pesan dengan secret messages kepada kawan-kawan dengan sms, atau e-mail untuk menguji ketajaman dan kecermatan membaca.
- Mempererat tali persahabatan dan kekompakan dengan teman.
STIRRED WORDS AND SENTENCES
Pesan sebelum bermain
Dalam permainan
ini kamu akan menghadapi tantangan yang lebih seru lagi, berupa serangkaian
hurup atau kosa kata yang diaduk. Tugas kamu adalah menyusun: hurup-hurup
menjadi kata yang bermakna, sedangkan kata-kata yang diaduk di susun menjadi
kalimat yang benar dan bermakna.
Aturan permainan
- Membentuk beberapa kelompok terdiri atas 3-5 orang.
- Persiapkan kelompokmu untuk menyusun hurup-hurup atau kata-kata yang teraduk sesuai perintah yang diberikan.
- Perintah dapat di tulis di papan tulis atau secara lisan.
- Jawaban ditulis pada lembar jawaban.
Bahan yang
disiapkan
- Lembar jawaban.
- Kartu dari kertas manila ukuran 7X10 sm sejumlah kebutuhan. Pada setiap kartu di tulis dengan hurup-hurup dan kata-kata yang masih berantakan atau teraduk.
Contoh perintah dan huru-hurup teraduk pada kartu
Arrange these
letters to make correct words.
-
Pctreiu
–
cleinp
– luerr
-
Hrubs
–
lemularb
– odarkcbalb
-
Serup
–
wodwni
– balet
Arrange these
words to make right sentences.
- Kartu 1 : to – last – temple – father – Borobudur – my –went – month.
- Kartu 2 : doing – are Tati – you – what?.
- Kartu 3 : difficult – is – lesson – explaining - a – the – teacher.
- Kartu 4 : well – can – English – speak – Maria.
- Kartu 5 : now – you – maths – are studying? – am – no – not – I.
- Menguji kecermatan dan ketelitian dalam mengenali kata dan menyusun kalimat yang benar.
- Menambah kosa kata/vocabulary.
- 10 points buat jawaban yang benar.
- Kelompok yang paling cepat menjawab dan benar, adalah pemenang dalam periode ini.
- Kelompok yang mengumpulkan points terbanyak berhak menjadi pemenang utama (THE MAIN WINNER).
- Kamu dapat juga mempraktekan permainan ini dengan mengirim sms atau e-mail kepeda kawanmu untuk ketajaman dan kecermatan membaca.
WHO IS THE FASTEST?
Pesan sebelum bermain
Dalam permainan
ini kamu akan diajak untuk melakukan lomba adu cepat menemukan kata yang
dibacakan orang lain : guru atau salah satu dari kawanmu yang bertindak sebagai
juri.
♥
Aturan permainan
- Membentuk dua kelompok, yaitu kelompok A dan kelompok B. jumalah anggota harus sama dan seimbang kemampuannya.
- Seorang wakil dari masing-masing kelompok maju kedepan papan tulis yang telah berisi daftar kata, siap untuk pasang telinga (kelompok A dan kelompok B sama). Nah, begitu disebutkan sebuah kata oleh guru/juri, wakil dari masing-masing kelompok harus adu cepat member tanda silang pada kata yang didengar.
- Apabila dalam waktu 15 detik sang wakil tidak mampu menyilang kata, maka dilanjutkan wakil berikutnya dari masing-masing kelompok, hingga semua anggota mendapat giliran. Ingat!!! Setiap wakil hanya boleh member tanda silang satu kali kalau lebih dari satu kali gugur alias di diskualifikasi.
- Papan tulis, di garis menjadi dua bagian untuk kelompok A dan B. tulis pada papan tulis masing-masing 20 kata yang telah dikenal (familiar) bagi murud-murid : kata benda, kata sifat, kosa kata mengenai tempat, dan sebagainya.
- Dua buah kapur tulis atau board maker.
Contoh daftar kata :
papan tulis
A
papan tulis B
SickSixThreeTree
Write
White
Dress
Desk
Horse
House
|
BrushBusKnifeLife
Snake
Snack
Lake
Leg
Wife
weave
|
SickSixThreeTree
Write
White
Dress
Desk
Horse
House
|
brushBusKnifeLife
Snake
Snack
Lake
Leg
Wife
weave
|
NOTE!!!
Jika 10 kata
pada papan tulis telah disilang, daftar kata perlu diganti yang baru.
- Meningkatkan kemampuan listening dan mengulang vocabulary
- 10 point buat jagoan yang tercepat dan benar menyilang kata.
- Kelompok yang mengumpulkan point terbanyak berhak menjadi pemenang utama (THE MAIN WINNER)
PASSWORD, PLEASE!
Language
Focus: Vocabulary
Building
Usage Level: Level 2 - 6
Notes:
This game will teach the children how to answer and respond on any theme. The competition makes it merrier, since it is also challenging.
Materials:
1. List of questions in theme of learning
2. pictures of the topical objects
3. stopwatch
Method:
1. Split the kids into groups of about 5/6 kids. Move the desks into little islands.
2. Give them a topic (e.g. fruits, sports, foods, animals etc.)
3. The first team says a word from that category (e.g. "Apple " for fruits). If they can do it they get a point.
4. Go to the next group and ask them for another word from the same topic.
5. If they repeat a word that's been already said, or can't think of one, you move onto the next team and they gain no points!
6. Repeat from 4
7. When all the words in the category have been used then change to a different topic.
Sometimes saying "any English OK!" is a good topic. Also try maybe giving 1 point for an easy word (e.g. "cat") or two for a difficult word (e.g. elephant).
Usage Level: Level 2 - 6
Notes:
This game will teach the children how to answer and respond on any theme. The competition makes it merrier, since it is also challenging.
Materials:
1. List of questions in theme of learning
2. pictures of the topical objects
3. stopwatch
Method:
1. Split the kids into groups of about 5/6 kids. Move the desks into little islands.
2. Give them a topic (e.g. fruits, sports, foods, animals etc.)
3. The first team says a word from that category (e.g. "Apple " for fruits). If they can do it they get a point.
4. Go to the next group and ask them for another word from the same topic.
5. If they repeat a word that's been already said, or can't think of one, you move onto the next team and they gain no points!
6. Repeat from 4
7. When all the words in the category have been used then change to a different topic.
Sometimes saying "any English OK!" is a good topic. Also try maybe giving 1 point for an easy word (e.g. "cat") or two for a difficult word (e.g. elephant).
English Game for all level ‘Who am I’ you can use this
game simulation with any language building purposes. Not only for Vocabulary
and Pronunciation but also to enhance students’ speaking and listening skill
through asking question on this simulation game. The students need to have the
freedom on exploring their own words to enable them using it in the free
conversation.
Materials:
List of words and or flashcards in several written famous names (mixed nationalities)
Examples of word list: 1. Soekarno 2. Alber Einstain 3. Mother Teresa 4. Germany
Method:
List of words and or flashcards in several written famous names (mixed nationalities)
Examples of word list: 1. Soekarno 2. Alber Einstain 3. Mother Teresa 4. Germany
Method:
Divide the
class into two teams, team A and team B or boys and girls. If you like, you
might choose them randomly. Tape a name on the forehead of each student. The
amount for each team may vary depends on the least number of members in a
group. The two groups make a long line facing face by face. The individual
student should not see his or her paper, but the others should. Then, like with
20 questions, only yes or no questions should be asked. Perhaps start from
group A the first student and ask "Am I am man?" If the answer is
yes, he/she can ask again, but if the answer is no, it's the next person's turn
for group B. Play until everyone has guessed who he or she is! This can be
played with nationalities, countries, household objects, anything and it's a
gas, especially for adult. The fastest group which can guest who she or he is,
is the winner. The winner can be given a reward and the lose team must try
again on the next game.
Language
Focus: Vocabulary,
Pronunciation, Speaking and Listening.
Level: Any level (adult is recommended)
Level: Any level (adult is recommended)
Language
Focus:
Vocabulary, Pronunciation, Writing and Structure (verbs) building
Usage Level: Level 3 - 5
Notes:
This is the combination of three skills in one game that can be introduced at once. The students will explore more on imagining how the words look like, knowing the letters that made up the words and say the correct pronunciation of the words. Plus to have the competition will make it merrier to be the best team.
Materials:
1. List of words and or flashcards in several setting and theme (kitchen, bathroom, dining room, fruit, animals, sports, etc)
2. blank sheets of paper
3. whiteboard along with the board marker
Method:
Step 1
The teacher may start with dividing the students into 2 groups of whatever number as you can possibly build. The students of each group make 2 lines facing the whiteboard. The teacher, then, stands in front, in the middle of the two groups. The game is started right after the teacher say or shows (in flashcards) the word that has to be written by the first member of each group without peeking. The game continues when the teacher say the other words for the other members of the group to be written on the whiteboard, taking turns.
After finishing the writing session, now the teacher offers extra points by having the pronunciation session. Each member of the two groups must say the words in correct pronunciation. There are extra bonuses for those who can pronounce the words correctly.
Step 2
There are two groups competing to be the winner in guessing the words from the mime expression, and then they say and write the words.
One representative from each group in turns doing mime, giving the clues to be guessed by other members according to the list of words given by the teacher. The winner is the group which can guess, write and say the abundant of words in exact forms.
Usage Level: Level 3 - 5
Notes:
This is the combination of three skills in one game that can be introduced at once. The students will explore more on imagining how the words look like, knowing the letters that made up the words and say the correct pronunciation of the words. Plus to have the competition will make it merrier to be the best team.
Materials:
1. List of words and or flashcards in several setting and theme (kitchen, bathroom, dining room, fruit, animals, sports, etc)
2. blank sheets of paper
3. whiteboard along with the board marker
Method:
Step 1
The teacher may start with dividing the students into 2 groups of whatever number as you can possibly build. The students of each group make 2 lines facing the whiteboard. The teacher, then, stands in front, in the middle of the two groups. The game is started right after the teacher say or shows (in flashcards) the word that has to be written by the first member of each group without peeking. The game continues when the teacher say the other words for the other members of the group to be written on the whiteboard, taking turns.
After finishing the writing session, now the teacher offers extra points by having the pronunciation session. Each member of the two groups must say the words in correct pronunciation. There are extra bonuses for those who can pronounce the words correctly.
Step 2
There are two groups competing to be the winner in guessing the words from the mime expression, and then they say and write the words.
One representative from each group in turns doing mime, giving the clues to be guessed by other members according to the list of words given by the teacher. The winner is the group which can guess, write and say the abundant of words in exact forms.
FLAG OF SELF
Language
Focus: Vocabulary
and Spelling building
Usage Level: Level 3 - 5
Notes:
This is the
combination of three skills in one game that can be introduced at once. The
students will explore more on imagining how the words look like, knowing the
letters that made up the words and say the correct pronunciation of the words.
Plus to have the competition will make it merrier to be the best team.
Materials:
1. List of
words and or flashcards in several setting and theme (kitchen, bathroom, dining
room, fruit, animals, sports, etc)
2. blank
sheets of paper
3.
whiteboard along with the board marker
4. Colorful
flags
Method:
The teacher
may start with dividing the students into 2 groups of whatever number as you
can possibly build. The students of each group make 2 lines facing the field.
The teacher, then, stands in front, in the middle of the two groups. The game
is started right after the teacher say or shows (in flashcards) the word that
has to be written by the first member of each group without peeking. Each
member of the group then must run to grab the group’s flag at the far post
passing the table and chair challenge and return to the teacher to spell the
word and write the exact form of the word on the whiteboard.
The winner
is the group which gains the fastest time to collect the flags and also spell
and write the words correctly.
Language
Focus: Listening,
vocabulary & Spelling building
Usage Level: All Level
Notes:
The game can be played with many modifications as in accordance to the necessity and the students’ level of competence. The students will be able to recognize English sounds through its alphabets. Then for the higher level can be added the vocabulary and spelling skill by asking them to present the words derived from the alphabets and spell them.
Materials:
1. List of words in several setting and theme (kitchen, bathroom, dining room, fruit, animals, sports, etc)
2. blank sheets of paper
3. pens or pencils
4. chalk
Usage Level: All Level
Notes:
The game can be played with many modifications as in accordance to the necessity and the students’ level of competence. The students will be able to recognize English sounds through its alphabets. Then for the higher level can be added the vocabulary and spelling skill by asking them to present the words derived from the alphabets and spell them.
Materials:
1. List of words in several setting and theme (kitchen, bathroom, dining room, fruit, animals, sports, etc)
2. blank sheets of paper
3. pens or pencils
4. chalk
Method:
The teacher prepares the setting first by putting the alphabets (in papers or chalk drawing) in the center of the field in correct order and or for challenging one, can be scrambled.
The game starts by having the students in 5 to 8 to make a long line in front of the alphabets islands. The teacher, then, asks the students to run and make a circle around the letter mentioned by the teacher, the loser is he/she who cannot join the circle or the slowest one. For modification, you may read a sentence explaining on thing with the first letter of the alphabets, and then ask them (the students) to spell the word.
EXAMPLE:
Teacher = every morning I usually drink a glass of milk. The word Milk starts
with the letter…(then the students run to the letter M)
Teacher = OK, great! Now I want A to spell the word MILK
A = It’s M-I-L-K
Teacher = Wow, superb! Great one for you
Teacher = OK, great! Now I want A to spell the word MILK
A = It’s M-I-L-K
Teacher = Wow, superb! Great one for you
Language
Focus: All skill
Usage Level: Level 4 - 6
Notes:
This is the challenging game which has to be played in two teams, the knights and the giants. The knights are in mission to set free the princesses and grab the stars of life played with many modifications as in accordance to the necessity and the students’ level of competence. The students will be able to recognize English vocabulary of things, pronounce and spell them correctly and also say the right password to the giants.
Materials:
1. List of words in several setting and theme (kitchen, bathroom, dining room, fruit, animals, stationary, etc)
2. blank sheets of paper
3. pens or pencils
4. Stars from paper
5. costumes of knights and giants
Method:
The teacher prepares the setting first by putting the chairs in 5 for the posts of giants who guard the princess and await the knights. One team becoming the knights and the other are giants. The knights are equipped by the things which needed by the giants so they can pass.
The game starts by having the knights to collect 5 things that they assumed will be asked by the giants, ex. things in the classroom (eraser, pen, pencil, ruler, book, etc). The knights, then, hide the things behind their back and say the password to the giants, ex. Giant…Giant in the wood, let me bring the goods for you.
EXAMPLE: Giant = I want a pencil to draw my house
Knight = (if he owns the pencil) Here you are, a pencil for you!
Giant = Alrighty then, you may pass.
Knight = Gratitude, my mighty giant.
Then the knight keeps continuing to give things for the Giants. The knights only have three chances to change his/her things for the Giants. If in three chances the Knights couldn’t give what Giants need, then he/she fails and must be replaced by the other Knights, until there is a knight can pass all Giants and set free the princess.
Usage Level: Level 4 - 6
Notes:
This is the challenging game which has to be played in two teams, the knights and the giants. The knights are in mission to set free the princesses and grab the stars of life played with many modifications as in accordance to the necessity and the students’ level of competence. The students will be able to recognize English vocabulary of things, pronounce and spell them correctly and also say the right password to the giants.
Materials:
1. List of words in several setting and theme (kitchen, bathroom, dining room, fruit, animals, stationary, etc)
2. blank sheets of paper
3. pens or pencils
4. Stars from paper
5. costumes of knights and giants
Method:
The teacher prepares the setting first by putting the chairs in 5 for the posts of giants who guard the princess and await the knights. One team becoming the knights and the other are giants. The knights are equipped by the things which needed by the giants so they can pass.
The game starts by having the knights to collect 5 things that they assumed will be asked by the giants, ex. things in the classroom (eraser, pen, pencil, ruler, book, etc). The knights, then, hide the things behind their back and say the password to the giants, ex. Giant…Giant in the wood, let me bring the goods for you.
EXAMPLE: Giant = I want a pencil to draw my house
Knight = (if he owns the pencil) Here you are, a pencil for you!
Giant = Alrighty then, you may pass.
Knight = Gratitude, my mighty giant.
Then the knight keeps continuing to give things for the Giants. The knights only have three chances to change his/her things for the Giants. If in three chances the Knights couldn’t give what Giants need, then he/she fails and must be replaced by the other Knights, until there is a knight can pass all Giants and set free the princess.
Language
Focus:
Vocabulary, Pronunciation, Listening building
Usage Level: All Level
Notes:
This game will teach the children how to say the names of the English body parts and how to use them.
Materials:
1. List of words in theme of body parts
2. blank sheets of paper
3. pens or pencils
4. Picture of human body parts
Method:
All you need is an empty classroom and an even member of children. The children make couples and they disperse themselves. Now you are going to give orders to the children. For example: Head against arm. Now one child of the couple must put his head against the arm of the other kid.You check if everyone is doing it alright.
Usage Level: All Level
Notes:
This game will teach the children how to say the names of the English body parts and how to use them.
Materials:
1. List of words in theme of body parts
2. blank sheets of paper
3. pens or pencils
4. Picture of human body parts
Method:
All you need is an empty classroom and an even member of children. The children make couples and they disperse themselves. Now you are going to give orders to the children. For example: Head against arm. Now one child of the couple must put his head against the arm of the other kid.You check if everyone is doing it alright.
Another
order could be "feet against shoulder". After a couple of orders you
say the line "me against me". Then the children must make another
couple. And you have to find a child to make a couple with you. So in this way
one child has no couple and then it his turn to give the orders.
PERMAINAN BAHASA INGGRIS 20 YES 20
NO
Permainan Bahasa Inggris 50 Yes 50 No ini bermanfaat
untuk melatih siswa berlatih menjawab pertanyaan interogasi dengan Yes No
Questions (Interogative questions).
Caranya sangat mudah dan cocok untuk level pemula
seperti kelas VII atau orang yang pertama kali belajar Bahasa Inggris.
Pertama,
mintalah siswa menyiapkan 40 pertanyaan yes no questions.
Kedua, siswa
harus memprediksi bahwa pertanyaan itu akan mendapat 20 yes dan 20 no jika
ditanyakan kepada teman mereka.
Ketiga,
minta siswa memberi tanda silang pada pertanyaan yang mendapat jawaban No, dan
tanda centang pada pertanyaan yang mendapat jawaban yes.
Keempat,
jika seorang siswa sudah mendapat 20 No, maka ia harus mendapat 20 Yes. Jika
belum tercapai, maka harus dibuat pertanyaan baru.
Contoh
pertanyaan untuk permainan ini:
- Do you like English?
- Do you like me?
- Do you like oranges?
- Do you like Math?
- Do you live on Jl. Mataram?
- Do you have television?
- Do you have mother?
- Do you like swimming?
- Do you eat eggs everyday?
- Do you drink some milk in the morning?
PERMAINAN
SEDERHANA MEMULAI PELAJARAN BAHASA INGGRIS
Saya lebih suka menyebut permainan
sebelum memulai pelajaran Bahasa Inggris sebagai Warming up. Siswa perlu dipanaskan
dulu agar siap menghadapi pelajaran Bahasa Inggris. Warming up ini berguna
sekali untuk melatih fokus dan konsentrasi siswa. Selain itu menumbuhkan rasa
senang terhadap pembelajaran.
Bagilah siswa menjadi 4 grup. Jika
siswa satu kelas sebanyak 40 siswa. Maka tiap regu terdiri 10 siswa. Paling
gampang dengan membuat grup per deret.
Beri nama masing-masing grup dengan
nama unik. Misalnya grup A diberi nama Crocodile, grup B Alligator, grup C
Snake, dan grup D Dragon. Bisa juga dengan deskripsi bagus seperti Sexy, Hotty,
Crazy, Happy.
Buatlah yel-yel. Misalnya jika di
sebutkan Crocodile, siswa harus membunyikan suara buaya: Aaaarg. Snake berbunyi
mendesis: ssssss. Panggil secara bergantian sampai siswa terlihat sumringah dan
semangat.
Buatlah game sederhana. Jika
pertemuan pertama bertema perkenalan, mainkan Chain Names. Nama berantai. Andi,
Iqbal, Leli, Icank, Katro dst. Setiap siswa menyebutkan nama, baris
dibelakangnya harus menyebut nama dengan huruf depan diambil dari huruf
terakhir nama yang disebutkan baris depannya.
Setiap grup diberikan alat berupa
kertas atau penghapus atau pensil. Selesai menyebutkan nama, benda tersebut
harus diberikan kepada baris berikutnya. Alat yang sampai di baris paling
belakang terlebih dahulu, maka grup tersebut mendapat poin.
Ubahlah permainan setiap pertemuan.
Cara paling mudah adalah dengan mengikuti topik yang akan diajarkan. Jika
topiknya buah-buahan, maka siswa harus menyebutkan buah-buahan.
Unit One
Let's Talk
Let's Sing
Pages 6 & 7
|
Target: What's your name? My name is Andy/ Kate/ John/
Jenny/ Lisa/ Scott. Extra: Hello. I'm Andy. Scissors, paper, stone
(SPS)
Hello. (Stage 1) Greet students with "Hello." When most
can say "hello," greet five students (they reply with just
"hello"), counting on your hand to show five. Then all the students
greet five other students in the same way, and sit down when finished. (Stage
2) This time the students shake hands and say "hello" to five
different partners. (Stage 3) Put your right hand under your right leg
and shake hands. This is fun! Problem: 12 year old children seem to
find this too childish.
Scissors, Paper, Stone (SPS). (Stage 1 - presentation) Show the action and say the
words. Students should do the actions as you say, and gradually say the
words, too. (Stage 2 - listening) All the students stand up and
everyone does SPS together, including the teacher. Anyone who is beaten by
the teacher has to sit down. Those with the same as the teacher, or who win,
stay standing. Eventually there is just one winner in the room. If desired,
the winner can start the next round so that the teacher can prompt all
students to be saying the words. (Stage 3 - practice) Students
practice SPS with one partner. (Stage 4) SPS Three wins to finish. Students
choose a partner and do SPS. The winner gets one "point." Students
change partners and continue. When a student has three wins, they can sit
down. Stop the activity when there are three or four students left. (Also
teach "winner," "loser" and "change" to the
"listen and do" level.) Problem: some students are good at
SPS. Many weak students go for paper first. Good students do scissors, and so
win. Excellent SPS students determine if their opponent is weak or good, and
play accordingly.
SPS three wins to finish. Students form pairs and do SPS.
The winner asks the question: "Hello. What's your name?" and the
loser replies: "Hello, I'm Hiromi." Students then change to new
partners. A student is finished and may sit down if they have won SPS three
times. Also, do this with the Let's Go student names. NB stop the activity
when there are two or three remaining students to avoid embarrassing them.
(Often such students are weak at SPS.)
Timed conversation chain. Students are in a line. On the
command, "Are you ready? Go!" the teacher starts the stopwatch and
the first student asks the second, "What's your name?" The second
responds then turns to the third, and so on. For the second round, try
varying the order of the students. Raced conversation chain. With
teams of equal numbers, students can race to see who can say the conversation
first.
Let's Go student names. (Stage 1 - presentation). Make large teacher's cards of
the six students (Kate, Andy, Jenny, Lisa, Scott, John). Ask a student,
"What's your name?" The student replies: "My name's
Miho," and then asks you: "What's your name?" Put a card in
front of your face and reply in a funny voice: "My name's John."
Place the card on the blackboard and continue. Review previous names after
introducing new ones ("What's his/her name?"). (Stage 2 - drill).
Challenge the students to see who can say all the names first. Choose
students by picking out their name-cards at random. Give passport points to the student who is first. (Stage 3 -
speaking) Say all six with dice. Copy page 7 of the student's
book, cut out the song and number the students 1 (Kate) to 6 (John). Put a
box beside each number. Also (for stage 5) draw six lines where the song was
and number them 1 to 6. Put students in groups of up to 6, and give each
group a die. Students throw the dice one each, in turn. They read the number,
say the name and tick the box ("Four. Lisa" or "Four. She's
Lisa.") If the number is already ticked, the student simply passes the
die to the next person. When one student has said all six names, the whole
class stops. That student gets 6 game points, and all the others get points according to the
number of ticked boxes. (Stage 4 - conversation) SPS Three wins to finish. Give the students a Let's Go student name-card (photocopied picture or just the
written name or download from here (pdf format)). (Stage 5 -
writing) SPS Talk to all. Students in pairs do SPS. The winner
asks the loser, "Hello. What's your name?" The loser replies,
"My name's Jenny." The winner can write the name "Jenny"
on line 3. When one student has spoken to all six LG students, everyone
stops. That student gets 6 game points, and all the others get points according to the
number of LG students they have spoken to. Alternatively, continue until most
students have finished.
SPS Find your partner. Students each have one of the
Let's Go student's pictures. They have to find another person with the same
name.
Find the person. Give each student a Let's Go name-card. One student then comes to the
front returns their card, and chooses another name-card (for example, Kate)
from the six. This student has to find Kate by asking the other students,
"What's your name?" They start with six points, and for each
student they ask, they lose a point. Find the person race. For larger
classes, students from two teams can race to see who finds their name-card
first. The winning team gets a point.
|
Unit One
Let's Learn
Pages 8 & 9
|
Target: What's this? It's a cat/ book/ desk/ chair/ ruler/
pencil/ bag/ pen/ eraser. Extra: What's this in English? What's this
in Japanese?
Three card shuffle. Students in pairs have three
cards. Student A puts the cards face up on the table. Student B tries to
remember the order. Then the cards are turned face down, and student A can
make three changes to their positions by changing two cards at a time,
slowly. Student A then asks, "What's this?" pointing to one card.
Student B tries to remember: "It's a pen."
SPS Three cards. Each student starts with three
cards. Students pair up and do SPS. The loser has to select one of
their cards. Then they show it to the winner and ask, "What's
this?" If the winner can supply the correct answer, they take the card
from the loser. Then they change to work with other partners. The aim is to
get the most cards and not lose any. When several students have lost all
their cards, stop the game.
What's missing? Students in pairs have all eight cards. Student A
takes one of the cards and gives the other seven to Student B. Then Student A
asks: "What's this?"
Bring me game. Students are in teams. The teacher calls out:
"Bring me a ruler." or just "A ruler, please." The first
team to bring one to the teacher gets a point.
Blind questions. Student A closes their eyes and
holds onto the corner of page 9 with one hand for reference. Student B takes
the other hand and puts Student A's finger onto one of the pictures in the
book. Then Student B asks: "What's this?" Student A guesses.
Students can take turns and count the number of correct guesses.
Reveal slowly. Hide a card behind another, and show only a tiny
corner of the object. The students have to think or guess what it is.
Eight cards in a row. Start with all the cards face up
in a row. Teams of students say their eight cards. Then they turn over the
first card and say all eight again. They proceed to turn over one card at a
time until they can correctly say all eight cards face down in order.
|
Unit One
Let's Learn
Some More
Pages 10 & 11
|
Target: Is this a book? Yes, it is. No, it isn't. Extra:
Is it a book? Is this your book?
SPS Three cards. Students have three cards each.
They pair up and do SPS. The loser has to select one of their cards,
but shows only the back of the card to the winner. The loser asks: "Is
this a ruler?" The winner has to guess, "Yes, it is," or
"No, it isn't." If the winner guesses correctly, they take the
card. Students then change partners. The aim is to get the most cards and not
lose any. When several students have lost all their cards, stop the game.
Brief view only. Show the card but only for a second or two, moving
it around quickly. Then ask, "Is this a book?" Students can respond
by writing "Yes" or "No" on a whiteboard, or by moving to
one half of the room...
Blind quiz. Students are in pairs. They do SPS and the loser
closes their eyes. The winner chooses something to give to the loser
and asks, "Is this an eraser?" The loser feels it and answers, yes
or no.
Numbered list (Problem: Assumes that students can
recognise the numbers 1 to 8.) Use the pictures on page 11 of the textbook.
Each picture is given a number. Initially, this is in a straightforward order
- the top four are one to four and the bottom four are five to eight. Do not
allow the students to write the numbers in their books, but instead write the
numbers on the board. Then ask questions such as: "Is number one a
pencil?" (Variation 1) You can also make this a speaking activity
for practising the numbers: "What number is the eraser?" or the
vocabulary: (Variation 2) "What is number three." Initially
the items can be numbered in simply linear fashion, but later this can be
varied. (Variation 3) Also, the items can be labelled with some of the
letters of the alphabet. (Variation 4) This can become a writing
exercise. Each team send one member to the blackboard. When they hear the
item, they shout out the answer to their colleague, who writes the letter on
the board. (Variation 5) Students listen and write the answers on
their individual white boards.
Memory Quiz. (Problem: Assumes that students can recognise
the numbers 1 to 8.) Number the items on page 11 (see also. Everyone looks at
the page for a short while. Then they all close their books. The teacher
asks, "Is number 3 a book?" Students respond - verbally, physically
(moving to the "yes" or "no" parts of the room) or by
writing.
Guess the card. Students are in groups, with two sets of the cards.
The cards are shuffled and placed face down. The first student takes the top
card and looks at it. The next student asks, "Is it a pencil?" If
it is not, the third student asks, and so on until the card is correctly
guessed. The student who correctly guesses the card takes it, and then takes
the next card off the pack. The next student in the circle guesses first.
Telepathic student. Tell one student the telepathic
secret before the class (or take the student outside briefly and explain it
just before the activity.) The secret is that when you point to the top of
the card, the student should reply "No, it isn't," but when you
point to the bottom of the card the reply is "Yes, it is." Put all
the cards on the board. The student goes out of the door and the class
chooses one card. The telepathic student is brought back in. Points to one
card (top for no, bottom for yes) and the whole class asks the question -
"Is it the book?" The student says yes at the appropriate card
(pointed to at the bottom) and then goes out for another card. (Problem: of
course, this activity can be used only once in a course. However, you can
vary the rule to use it a second time.)
Return to the owner. Give students some "This is
my ..." cards and ask them to draw some personal items - their bag, text
book, eraser, pencil case, ruler, etc., and write the word on the card. Also
make your own set. (For the following week:) Photocopy each student's set, and
give them their copy. Cut up the cards and give each child one card at
random. Take a card yourself, and ask one student, "Is this your
(bag)?" If they say no, continue until you find the owner. When you find
the owner, give them their card. Students have to return the card to its
owner. Then they come to you to get another card. For each card they return
to its owner, they get 2 points. They must first ask you, "Is this your
(book)?" Students must hide their own photocopied set. At the end, most
students should have their own cards. You may need to put aside some cards if
a student says they have asked everyone and no one said yes (and they don't
get any points for that card.) Students get one point for each of their own
cards they have collected.
|
Unit One
Let's Move
Page 12
|
Target: Stand up. Sit down. Open/close your book. Point to
the teacher. Touch the desk. Please be quiet. Listen carefully.
Eyes closed TPR. Do the commands with eyes closed (teach
"Close/Open your eyes") Teacher tells those who are wrong to open
their eyes and sit down.
Simon says. Or, modify for Please or Don't.
|
Unit One
Let's Listen
Page 13
|
Four skills test. Make into a four skills test and
record the points for each section in the progress columns of the student's passport. I can hear, I can say, I can
read and I can write.
Listening: Instead of using the pictures in the book, ask the
students to write the meaning of about 20 items in their native language.
Explain that you are testing their progress, and also your own teaching. Or:
use the book for a choice of two, or make a new sheet with a choice of three
pictures.
Speaking: The teacher holds up one card and asks a question:
"What's this?" or "Is this a book?" The students have a
few seconds to give the correct response. "It's a book." = 2
points; "Book" = 1 point; "Yes, it is." = 2 points;
"Yes" = 1 point.
Reading: Make a simple multiple choice test based on what the
students have been taught so far - probably some simple words only. Or, write
a letter of the alphabet on the board, and the students have just a few
seconds to say it aloud.
Writing: Perhaps an alphabet test. Each correct letter (upper
or lower case) is 1 point. If the student can write the word, each word is
two points.
|
Unit Two
Let's Talk
Let's Sing
Pages 14 & 15
|
Target: Hi. How are you? I'm fine, thank you
SPS three wins to finish. Students form pairs and do SPS.
The winner starts the conversation as per p14. When they have finished, they
go to other students. A student is finished and may sit down if they have won
SPS three times or they have to finish by doing the conversation with
you before they can sit down.
Talk to the others. Students each get a Let's Go name-card. (Andy, Kate, etc.) and have to
do the conversation with the other five LG students.
Team chain. The first student in the team turns to the second
and says, "Hello, (name). How are you?" The second responds,
"I'm fine, thank you." Then the second student turns to the third
and asks the question. Students can sit down when their team is finished.
Also, perhaps pass a "Speech box" flag down the team. Maybe the
student at the far end of the team should start, with the student at the
front responding last and then doing the conversation with the teacher.
Race to talk to all your team. Students are in teams of six, and
each have one of the Let's Go name-cards. The teacher calls out one name
(eg. Andy), and the student who is Andy has to do the conversation with the
other five students in their team. The first team to win gains a point. For
classes of less than 8 students, use a stopwatch to see who is the fastest.
|
Unit Two
Let's Learn
Pages 16 & 17
|
Target: What colour is this? It's red/ yellow/ blue/ white/
pink/ gray/ brown/ black/ green/ purple/ orange. Extra: What colour is
your (pencil case)?
Picture drawing dictation. Students have a line drawing and a
set of colouring crayons. The teacher dictates colours for each of the parts.
Questionnaires. Make a simple questionnaire sheet with spaces for
five or six students' names, and two columns for bicycles and toothbrushes.
Teach the vocabulary "bicycle" and "toothbrush." Students
ask, "What colour is your toothbrush?" They write the other
student's name, and the colour in the boxes.
Step back slam. (6th July 98) Students in groups of three or four,
place a set of coloring pencils on the table. The teacher says: "Pick up
a red coloring pencil." Students race to be the person to pick up the
desired object first. If there is a squabble, use SPS to determine the
winner. For each time that a student wins they get one point. In subsequent
games, they must take the same number of steps back (away from the pencils)
as they have had wins (points). So, if they have won three times, they walk
back three steps. This favours the weaker students (they remain near the
pencils.)
Ask and remember. (6th July 98) Students are in pairs. One student
turns round and holds out their hands behind them. The other student puts 5
coloring pencils in their hands. The first student asks about each pencil in
turn: "What color is this?" The second student replies. When the
first student has asked about all five pencils, they then say, "This is
a red pencil." and get points for each one they can correctly identify
behind their backs, without looking.
Reading. Read the Brown Bear book. Leads to: team quizzes
("What colour is the bird?"); read and pause - teams or students
fill in the next animal; make your own version of Brown Bear.
|
Unit Two
Let's Learn
Some More
Pages 18 & 19
|
Target: What colour is it? It's blue. This is a red and
yellow book.
Blind robots. Students are in pairs. Student A is blind and puts
one finger on the brown cat. The other student gives commands - "Touch
the pink and grey eraser." "No! That's the green and white
book!"
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Unit Two
Let's Move
Page 20
|
Target: Raise your hand. Put your hand down. Take out your
book. Put your book away. Pick up your pencil. Put your pencil down. Write
your name. Look at the board.
TPR and Vocabulary. Students are in teams. Each team
member is given a colour. There is one of each colour in each team. Either
tell each person their colour, or give them a card with that colour. The
teacher says, "If you have a red card, please stand up." Or: "If
you are red, please stand up." Or: "The first red to stand up gets
a point for their team." Or: "Reds, please stand up."
Blind TPR commands. Students are in pairs. One student
is blind. The other gives commands: "Pick up your pen. Put your pen
away."
|
Unit Two
Let's Listen
Page 21
|
Unit Two
Let's Review
Pages 22 & 23
|
Throw six to say. Page 21 (part 1). Students in
groups of four or five have one die per group. They take turns to throw the
die. As soon as one student gets a six, the student starts reading the words
in order: "This is a book, this is a bag..." The other students
continue to throw the die in order, trying to get a six before the first
student has read all ten words. The next student to get a six starts reading,
interrupting the first student. It may be an idea to have the student who is
currently speaking hold up a "speech box" flag, or put on a hat.
Count the guesses. Page 23 (part 4) Students are in
pairs. One student chooses an item but does not say which one. The other
student guesses: "Is it the brown table?" For each wrong guess, the
first student gets one point. This can also be done with cards.
|
Unit Three
Let's Talk
Let's Sing
Pages 24 & 25
|
Target: Hi, John. This is my friend, Sarah. Let's play.
SPS two wins conversation. Each student gets a LG student
identity. In pairs, they SPS. The winner can ask, "What's your
name?" After two wins, the student can call over their first partner and
introduce him/her to the second: "John? Please come here. This is my friend,
Kate."
|
Unit Three
Let's Learn
Pages 26 & 27
|
Target: What are these? They're cassettes/ crayons/ pencil
cases/ tables/ markers/ notebooks
Concentration. Match the singular with the plural.
Eight cards in a row. Students work in teams. Start with
all the eight cards face up in a row. The team says their eight cards in
order. Then they turn over the first card and say all eight again. After
this, they turn over the second card, and again say all eight. They proceed
to turn over one card at a time until they can correctly say all eight cards
face down, in order.
Rhyming words. What are these? They're bees. What are these?
They're chairs.
Ask and remember. Students in pairs have five or six cards each. One
student shuffles the cards and doesn't look at them. This student holds up
one card at a time to their partner asking, "What are these?" The
other student gives the answers. When the first student has asked about all
the cards, they then tell their partner what each card is, again without
looking at them. ("These are pencils.") For each correctly
remembered card they get one point.
|
Unit Three
Let's Learn
Some More
Pages 28 & 29
|
Target: How many sneakers? One/ two/ three/ four/ five/ six/
seven/ eight/ nine/ ten.
SPS fingers. Instead of "Scissors, paper, stone" say:
"How many fingers?" and then put out one to five fingers. The first
person to shout the correct number of total fingers shown wins.
Interlocking hands. (For counting) Students sit in a
circle around a table, or on the floor. They place their hands on the table
in an interlocking fashion: i.e. if students are arranged A B C D E then
their hands (left L, and right, R) are BR AL CR BL DR CL ER DL AR EL. One
student starts, lifting and dropping one hand and saying "One." The
next student in order of the hands (let's say, clockwise), slaps the table
and says two. Continue to twenty or so. Anyone who makes a mistake - slaps at
the wrong time or says the wrong number - is out, and removes their hand from
the circle. A more complicated version allows for a change in direction by a
double slap - and counting down.
Team race. (For counting) Teams stand up and race to count up
to 20 and back to one. The first to finish sits down. An alternative is that
students sit, and every third person doesn't say the number but stands up
instead (teams of 5 or 7 students.)
Pair Quiz. Ask questions about things in each other bags or
pencil cases. "How many books?" "How many red pens?"
Team Quiz. (Problem: assumes that students can recognise
numbers up to 15 or 20). How many books are there on page 13 of the students'
book? The teacher asks questions. For example: p6 boys (2); p7 chairs (5);
girls (3); p8 rulers (2); boxes (2); p9 cats (3); pencils (2); p10 books (1);
p11 red letters (9); blue letters (9); yellow letters (8); books (6); pencils
(2) p12 chairs (2); teachers (3); books (2); girls (4); p13 red books (5);
blue pencils (2); pink erasers (5); desks (4) p14 girls (1); boys (2) p15
hands (8); desks (4); apples (2); green bags (3) p16 green books (2); blue
books (1); p17 black cats (3); red birds (4); yellow eyes (4); p18 blue books
(3); p19 cats (4); books (6); apples (2); p20 yellow pencils (3); yellow
books (2); green bags (2)
Surprise quiz. Review plurals such as "What are these?"
"They're pencils" using the teacher's cards. When you have gone
through the cards, then put them down and ask the students in teams,
"How many pencils were there?"
Bring me. Bring me three bags/ four pencil cases/ six red
pens.
Brief view then quiz. Show a picture with lots of items
on it for just one minute. Students look at it. Then ask the students
"How many?"
Find the differences. Students in pairs have two
pictures that contain different numbers of items. They have to find all the
differences without looking at their partner's picture.
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Unit Three
Let's Move
Page 30
|
Target: Make a circle (or Draw a circle). Make two lines (or
Draw a line). Go to the door. Come here. Count the girls. Count the boys.
Draw a picture. Give me the crayon.
|
Unit Three
Let's Listen
Page 31
|
Unit Four
Let's Talk
Let's Sing
Pages 32 & 33
|
Target: Hi, Mom! I'm home. This is my mother. This is my
friend, Andy. It's nice to meet you, Mrs. Hill. It's nice to meet you, too,
Andy.
Say all you can from the picture Students are in teams and take
turns to give words or sentences for the picture on page 32. The team gets
one point for a word, and two points if they put the word in a sentence.
SPS three wins to finish. Students in pairs do SPS. The
winner starts the conversation: "Hello. What's your name?" Loser:
"I'm Namiko. What's your name?" Winner: "I'm Etsuko. Nice to
meet you." Loser: "Nice to meet you, too." After three wins
the student can sit down (or first do the conversation with the teacher.)
SPS progressive conversation. On the first win, the winner asks:
"What's your name?" and the loser responds. On the second win, they
ask: "How are you?" and on the third win they say: "Nice to
meet you."
Talk to all, team race One student in each team of 6
becomes Kate and another Andy (or the friend). The other four students are
mom (mother), daddy (father), granny (grandmother) and grandpa (grandfather).
(NB. This presumes that the children learn these words.) On
"Go" Kate has to introduce her friend to all the other members of
her family.
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Unit Four
Let's Learn
Pages 34 & 35
|
Target: Who's he? Who's she? He's my brother/ father/
grandfather/ friend. She's my mother/ sister/ grandmother/ baby sister. (Problem
with "my" in the sentences.)
Listen for the correct question. The teacher holds up the people
cards without looking at them and asks: "Who is he?" or "Who
is she?" at random. If the student replies to the wrong question, they
are out.
Out if you make a mistake. Students stand up. The teacher
points at random to boys or girls in the class, and all respond: "He's a
boy," or "She's a girl." Any who say the wrong thing
("She's a boy.") or get the wrong sex are out and sit down.
Photograph time. Students are in teams, and each have one of the
family cards. The teacher calls out the order in which the family must stand
for the next photo, and the students put themselves in a line in the correct
order. The first team ready gets a point.
Students
stand up. Teacher says: "If you have six brothers, please sit
down." Decrease the number down to "If you have no brothers, please
sit down." Repeat for sisters. Then students can ask each other (eg SPS
three wins to finish) "How many brothers/ sisters?"
TPR and vocabulary. Team members become family
members. "Mothers, stand up."
Reading. "I love my family." by Addison Wesley
Publishing Company
|
Unit Four
Let's Learn
Some More
Pages 36 & 37
|
Target: He's tall/ young/ ugly/ thin. She's old/ short/
pretty/ fat.
Whiteboard drawing. Draw a thin cat, a tall dog. Let
students make some suggestions.
Match and keep. Students have two piles of cards - the relatives and
the adjectives. One student chooses a card from each pile. They make the
sentence: "My grandfather is NOT short." or "My grandfather is
thin." If the sentence is negative, both cards are returned to their
respective piles. If the sentence is positive, the student takes the two
cards.
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Unit Four
Let's Move
Page 38
|
Target: Go to sleep. Wake up. Do homework. Eat dinner. Make
a mess. Clean up. Watch TV. Play the piano. Don't watch TV.
Eight cards in a row. When the card is turned over, the
command becomes the negative: "Don't go to sleep." or whatever.
Timed charades. If the team can guess the command in less than 5
seconds, they get 10 points; in less than 10 seconds they get 6 points, and
in under 15 seconds, they only get 3 points.
|
Unit Four
Let's Listen
Page 39
|
Unit Four
Let's Review
Pages 40 & 41
|
Throw six to start.
Brief view quiz. Page 41 part 4. Students look for just 30 seconds at
the page, then everyone closes their books.
Mid-term review. Unless the students can already read and write,
skip this. If the students can read and copy, perhaps the teacher can write
all the answers randomly on the board. When the answers are written, the
teacher can then read them out in order from the board. (Variation 1) Students
can look in their student books or homework books to find the answers.
|
Unit Five
Let's Talk
Let's Sing
Pages 42 & 43
|
Target: Happy birthday. How old are you? I'm seven years
old. This is for you. Wow! A robot! Thank you.
SPS three cards. Students pair up and do SPS. The
winner says: "Happy birthday. How old are you?" Loser: "I'm
ten." Winner: "This is for you," (and hands over one of their
cards). Loser: "Wow! A pencil! Thank you." The aim is to give away
your presents.
Wrapped up presents. Students wrap one card in a piece
of paper and then do the conversation in pairs. (Sorry, not an excellent
idea.)
SPS find your partner. Students each have an age written
on a card. They do SPS and the winner asks: "How old are you?"
Loser: "I'm seven." Winner: "Oh! I'm ten." If they are
different ages, they change cards. If they are the same: (winner: "Ah!
Me, too!) they are finished.
Speaking when the whistle blows. Students are in groups. When the
teacher says, "Go" and starts the stopwatch, the first student
says: "Happy birthday. How old are you?" The second student
replies: "I'm ten," then turns to the third student and initiates
the conversation. At one minute, the person who is speaking has to do a
forfeit - eg three press-ups, or five jumps. Then either continue with the
same conversation, or change it: ("This is for you." "Wow! A
pencil! Thank you!"). The losing student becomes the first to do the
next conversation.
|
Unit Five
Let's Learn
Pages 44 & 45
|
Target: What is it? I don't know. It's a yo-yo/ kite/ car/
ball/ doll/ puzzle/ robot/ jump rope/ bat/ bicycle
Choose a card and guess. Students are in groups of up to
five. Put five cards on the table, face up, and the others in a pile face
down. The first student chooses one of the cards but doesn't say which one.
The next student (on the first student's left) guesses: "Is it the car?"
If it is not, the next student guesses. If it is, that student takes the card
and the replaces it with one from the pack. If no one guesses the card, the
student keeps it and a new card replaces it. That student gets another turn
at choosing. This is a variation of count the guesses because there are ten items.
|
Unit Five
Let's Learn
Some More
Pages 46 & 47
|
Target: It's little/ big/ long/ short/ round/ square. It's a
long pencil
Whiteboard drawing. Draw a big car. Draw a little
book...
Bring me team game. Bring me something long,
short...ugly.
Pictionary. A long car. A short yo-yo...
|
Unit Five
Let's Move
Page 48
|
Target: Can you play with a yo-yo/ throw a ball/ catch a
ball/ hit a ball/ do a puzzle/ jump rope? Yes, I can. No, I can't.
|
Unit Five
Let's Listen
Page 49
|
Many different questions. The teacher shows a TC and elicits
a question - eg "What's this?" "It's a puzzle." Then the
card is given to one of the students, who is asked to repeat the question.
This continues until all the students have a card and know the question they
have to ask for that card. Then they pair up and ask their questions. When
they have both given their answers, they swap cards and move to different
partners. This can also be timed to two or three minutes and the students
count how many different questions they have asked. Problem: slightly
difficult.
|
Unit Six
Let's Talk
Let's Sing
Pages 50 & 51
|
Target: How's the weather today? It's sunny/ rainy/ windy/
snowy/ cloudy.
Extra: (maybe) Let's play baseball/ put up an umbrella/ fly
a kite/ make a snowman/ study English.
SPS questionnaire. Students have a map of Japan each
with six locations written on. The questionnaire has the six locations in one
column, and the weather in the second column. The teacher has a master sheet
with the weather for all six locations, but on each student's sheet is the
weather for only ONE location. The students have to find out the weather at
all the other locations. They pair with another student and do SPS. The
winner then looks at his chart, chooses one location where they don't yet
know the weather and asks: "How's the weather in Nagasaki?" If the
loser knows, they say, and the winner writes it in their chart. But if the
loser doesn't know, they say, "I don't know."
Homework. How's the weather on Monday/ Tuesday etc. Students
keep a week's log.
|
Unit Six
Let's Learn
Pages 52 & 53
|
Target: How many clouds are there? There are six clouds. Oh
no! There's one big cloud. Flowers/ trees/ puddles. (Problem: I think
this grammar is too complicated at this stage, so I do this as a review of
pages 28, 29 only.)
Brief view. Students get maybe eight cards each, with a mixture
of singular and plural, and several cards showing the same items. They look
at their own cards for maybe half a minute or so. Then they have to swap the
cards with their partner's. They ask questions to see who has the better
memory! "How many trees?"
Make a team quiz. Students in small teams make a set of questions to
ask other teams: eg. "How many cats are there on page 59?" They
also write down the correct answer. When every team has at least eight
questions, teams take turns to ask one question to the other teams.
|
Unit Six
Let's Learn
Some More
Pages 54 & 55
|
Target: Where's the kite? It's in the tree. Where are the
books? They're under the table. On/ by. Where are they? Where is it? Problem:
the plural is perhaps too difficult at this stage and maybe the singular is
sufficient.
Whiteboard drawing. Draw an elephant under a desk/ a
snowman by a tree/ a bicycle in a cloud. Allow students to make suggestions.
TPR. Put your pencil on your pencil case. Put your book
under your chair.
Uno for prepositions. Students have to read the cards
before they put it down. Alternatively, they can put the card face down - forcing
them to say it.
Bingo from Uno cards. Use the Uno cards to make a set of
bingo pages.
|
Unit Six
Let's Move
Page 56
|
Target: Can he/she climb a tree/ play baseball/ read a book/
play tag/ ride a bicycle/ fly a kite? Yes, he/she can. No, he/she can't.
Human bingo. Make a sheet with the twelve "can you"
cards (93-98, 111-116) and "can you write your name?" "Can you
draw a picture?" "Can you do homework?" "Can you play the
piano?" arranged on a 4 * 4 grid, with space to write under each one.
Students then go round and ask others "Can you play the piano?" or
whatever. If the answer is yes, that student signs the sheet in the appropriate
square. ("Please write your name here.") Students try to get bingo,
and then go for double bingos. (Idea from FLTeach mailing list)
|
Unit Six
Let's Listen
Page 57
|
Find someone who... Use p59 (4). The first student
asks: "Can you climb a tree?" The other student replies yes or no,
and the first student writes the other's name in the appropriate box. They
change to other partners and continue. Who can fill the most boxes (yes and
no)?
|
Unit Six
Let's Review
Pages 58 & 59
|
|
Unit Seven
Let's Talk
Let's Sing
Pages 60 & 61
|
Target: I'm hungry. I want an apple. I'm thirsty. I want
juice. Here you are. Thank you. You're welcome.
|
Unit Seven
Let's Learn
Pages 62 & 63
|
Target: What do you want? I want ice cream/ cake/ milk/
fish/ chicken/ pizza/ bread/ rice. I want chicken and rice.
Throw all five. Students are in groups of four to six. Each student
has five cards placed face up in front of them. The leftmost card is one and
the rightmost card is five. The students take turns to throw a die. If the
student throws a one, they say: "I'm hungry. I want to eat bread,"
or whatever number one is. Then they pick up the card, pretend to eat it, and
put it face down in the same position. If the student has already eaten that
"number", they say: "I'm not hungry." If they throw a
six, they can choose to eat any one of their remaining cards. If there are
not enough cards photocopy five on a sheet, and then cut slits between them
so that they can be folded in two when eaten. (Idea from Setsuko Toyama, at
the JALT conference October 1997)
Don't take the last card. Students in pairs have the eight
food cards, plus card 131 to represent "juice" and the spider card.
They arrange the cards in a pyramid with the spider at the top, and rows of
two, three and four below it. The aim is not to eat the spider.
Students can choose to eat one, two or three items at any one time, but the
person who eats the spider - the last card, is the loser. When they take
cards, they say: "I'm hungry. I want cake and bread," or whatever.
(Variation 1) An alternative set of rules is that a student can take
cards from only one line in any one turn, up to all the remaining cards in
that line (e.g. up to four cards from the bottom line.)
|
Unit Seven
Let's Learn
Some More
Pages 64 & 65
|
Target: Do you want chicken? Yes, I do. No, I don't. I want
pizza.
(Collect a set. Students have four of one card. They go to others
and ask, "Do you want chicken?" If the answer is yes, they give the
other student the chicken. The other student then offers the first something.
Students should always have four cards. Problem - not a particularly
good activity.)
|
Unit Seven
Let's Move
Page 66
|
Target: Buy an apple. Wash it. Cut it. Eat it. Buy juice.
Open it. Pour it. Drink it. Can you drink it? Can you eat it?
Three card shuffle Use four cards of one set.
Students have to say the four in the correct order.
Match and keep. Students have two piles of cards - the verbs and the
food. One student chooses a card from each pile. They say: "Can you wash
bread?" If the answer from the other students is: "No, you
can't," both cards are returned to their respective piles. If the answer
is: "Yes, you can," the student takes the two cards.
Say all eight. Students get one card each. They show the card to a
partner who says it, and then read the partner's card. Then they change cards
and move to different partners. When they have said all eight cards, they are
finished. (Problem: not a very good activity.)
|
Unit Seven
Let's Listen
Page 67
|
Unit Eight
Let's Talk
Let's Sing
Pages 68 & 69
|
Target: What's your favorite color? Red. What about you? I
like blue.
Questionnaire. What's your favorite color/ sport/ game/ animal/ TV
show/ fruit/ drink?
|
Unit Eight
Let's Learn
Pages 70 & 71
|
Target: Look! There's a dog. I like dogs. What do you like?
I like frogs. I like frogs, too. Birds/ dogs/ cats/ rabbits/ spiders
|
Unit Eight
Let's Learn
Some More
Pages 72 & 73
|
Target: Do you like rabbits? Yes, I do. No, I don't.
SPS three wins to finish. Use current pop-stars. "Do
you like Namie Amuro?"
|
Unit Eight
Let's Move
Page 74
|
Target: Can it walk/ run/ swim/ fly/ hop/ jump? Yes, it can.
No, it can't. Alternatively, change to: Can dogs run? Yes, they can.)
Match and keep. Use plural animals
|
Unit Eight
Let's Listen
Page 75
|
Unit Eight
Let's Review
Pages 76 & 77
|
Board race. Make a track with about 40 squares from start to
finish. In each square put a question or command: "What's this?"
"What color is this?" "What are these?" "How many
are there?" "Who's he/she?" "Can you...?"
"Please..." "Where's the....?" "Go back three."
Then make another sheet with a space for the cards for each question type
(but "What's this?" and "What color is this?" can use the
same pile, and same for the plurals.) Put a selection of the cards in their
places. Groups have one die and every student uses a coloured paper clip to
indicate their position on the board.
|
Bad Fruit: A Shoppers' Nightmare
Level: Easy to Medium
This is an
oral communication activity appropriate for EFL learners in elementary/primary
school. (It's optimal for grades 3-6). This game is designed for practicing
"shopping" dialogues and vocabulary.
Materials: "produce" and play money.
Object of
Game: To
accumulate as many products as possible.
Students are divided into clerks and
shoppers.
The clerks set up "stands"
to allow easy access for all shoppers (e.g. around the outsides of the room
with their backs to the wall).
The shoppers are given a set amount
of money* (e.g. dollars, euros, pounds, etc.) and begin at a stand where there
is an open space.
Students shop, trying to accumulate as many items as
possible (each item is 1 unit of currency).
Periodically, the instructor will say "stop" (a bell or other device may be needed to attract attention in some cultural and classroom contexts) and call out a name of one of the products. Students with that product must then put ALL their products in a basket at the front of the room. The remaining students continue shopping. Students who had to dump their products must begin again from scratch (with fewer units of currency).
The student with the most products at the end wins.
Periodically, the instructor will say "stop" (a bell or other device may be needed to attract attention in some cultural and classroom contexts) and call out a name of one of the products. Students with that product must then put ALL their products in a basket at the front of the room. The remaining students continue shopping. Students who had to dump their products must begin again from scratch (with fewer units of currency).
The student with the most products at the end wins.
Students then switch roles.
*It is
recommended giving students as much money as possible since students who run
out can no longer participate.
Alternative
play for more advanced students: Clerks set the price of items. Shoppers have the
option of negotiating the price. There are two winners in this version: The
shopper who accumulates the most products and the clerk who makes the most
money.
Submitted
by: Mike Yough
What's the Question?
Level: Any Level
Type of
Activity: listening
and speaking
Purpose: review question forms previously
studied in class
Procedure:
Form two teams (three will work, but two seems to add just the right amount of competitive tension).
Form two teams (three will work, but two seems to add just the right amount of competitive tension).
Explain the
game, with a few examples of answers in search of questions. Ask, 'What's the
question?', and get students to correctly say the corresponding questions for
your answer.
Have two
players--one from each team--come to the front. Style it like a game show if
you like, with the students standing side-by-side. If you have access to bells
or buzzers, it's even more fun.
Next, read
an answer to a question and say, 'What's the question?' The fastest player to
respond wins a point for her/his team. New contestants come to the front for a
new round.
Rationale: This game forces the students to
think backwards a little, so they must provide a grammatically perfect
question. All too often, they are used to answering rather than asking
questions, so this is challenging and useful as review.
Submitted
by: Tim
Toilet Paper Icebreaker
Level: Any Level
This
activity is used as a "getting to know you", icebreaker on the first
day of class.
- Teacher takes the toilet paper roll and takes several squares of toilet paper, then hands the roll of toilet paper to a student. The teacher tells the student to take some, more than three.
- After everybody in the class has some paper, we count the squares we have, then we have to tell that many things about ourselves, in English.
This
activity works well with substitute teachers also.
The toilet
paper is such an attention getter.
Submitted by:
Linda LeBlanc
Chain Spelling (Shiri-tori)
Level: Easy to Medium
The teacher
gives a word and asks a student to spell it, and then a second student should
say a word beginning with the last letter of the word given. The game continues
until someone makes a mistake, that is, to pronounce the word incorrectly,
misspell it or come up with a word that has been said already, then he/she is
out. The last one remaining in the game is the winner.
This game
can be made difficult by limiting the words to a certain category, e.g.. food,
tools, or nouns, verbs, etc.
Submitted
by: Huang Shufang
Bang Bang
Level: Easy
Divide the
group into two teams. Explain that they are cowboys and they are involved in a
duel. One student from each team comes to the front. Get them to pretend to
draw their pistols. Say "how do you say..." and a word in their
mother tongue. The first child to give the answer and then "bang
bang", pretending to shoot his opponent is the winner. He remains standing
and the other one sits down. I give 1 point for the right answer and 5 extra
points if they manage to "kill" 4 opponents in a row.
Editor's
Note: Instead of saying the word in the students' mother tongue, it would be
possible to use a picture or to say a definition ("What do you call the
large gray animal with a long nose?")
Submitted
by: Liz
Battle Ships - A Vocabulary Game
Level: Easy to Medium
Preparation:
Divide the students in to groups of four or five. Then ask the student to make the name for their ships for example with the names of animals, cities, movie stars or let them find their own favourite names.
Divide the students in to groups of four or five. Then ask the student to make the name for their ships for example with the names of animals, cities, movie stars or let them find their own favourite names.
Ask them to
choose the Captain and the Shooter. The captain's duty is to memorize his
ship's name, so he can reply if somebody call his ship's name. The shooter's
duty is to memorize the names of the ships of 'their enemies', so he can shoot
them by calling their ship's name.
Activity:
Arrange all the captains in a circle, the ships' crews must line up behind their captains. The shooter is the last crew member in line.
Arrange all the captains in a circle, the ships' crews must line up behind their captains. The shooter is the last crew member in line.
The teacher
must decide a lexical area of vocabulary, this vocabulary will be used to
defend their ships from the attacks. Every students (except the shooters) must
find their own words. The lexical area for example, "Four Legged
Animals". Give the students 1-2 minutes to find as many possible words as
they can and memorize them.
Start the
game by calling a ship's name, for example the ship name is "THE
CALIFORNIAN". The captain of THE CALIFORNIAN must reply with a word from
the lexical area given, for example he says "TIGER" followed by his
crews behind him one by one, "COW"; "SHEEP" until it
is the shooter turns and he calls out the name of another ship and the captain
of the ship called must reply and his crews must do the same thing. No word can
be repeated.
If the
captain is late to reply (more than 2 seconds) or his crew can not say the
words or a word repeated or the shooter shoots the wrong ship (his own ship or
the ship that has already been sunk) the ship is sunk, and the crew members can
join the crew of another ship.
The teacher
can change the lexical area for the next round.
In the last
round there will be two big groups battling to be the winner.
Submitted
by: Agung Listyawan
Describing Appearances & Characteristics of People
Level: Easy to Medium (Low to low
intermediate)
Each student
is then give one sheet of paper. One student sits at the front of a
room. He/she describes a person and the rest of the class draws the
person being described.
It is more
interesting if the person being described is known by everyone. Once the
student has finished describing that person then he/she reveals who it is and
each student shows his/her drawing. The laughter from this is hilarious as the
impressions tend to make the character in question look funny.
It is a good
idea to encourage students to ask the interviewee student questions about who
they are describing.
Submitted
by: Darrell
Sentence Race
Level: Any Level
A good game
for large classes and for reviewing vocabulary lessons.
- Prepare a list of review vocabulary words.
- Write each word on two small pieces of paper. That means writing the word twice, once on each paper.
- Organize the pieces like bundles, 2 bundles, 2 sets of identical words.
- Divide the class into 2 teams. get them to make creative team names.
- Distribute each list of words to both teams. every student on each team should have a paper. Both teams have the same words.
- When you call a word, 2 students should stand up, one from each team. The students must then run to the blackboard and race to write a sentence using their word.
The winner
is the one with a correct and clearly written sentence.
This is
always a hit with kids. For more advanced students, use tougher words.
Submitted
by: Thomas D. J-B
Paper Airplane Game
Level: Any Level
Draw a
target (with points - like a dart board) on the white board or use a cardboard
box in the middle of the room. Then, students make paper airplanes and launch
them after they answer your question in the form of a sentence. I don't except
my beginners/low intermediate students to form complete sentence so I help them
to form correct sentences. To my surprise they will repeat the sentence several
times (while I'm helping them) just so they can throw their airplane. For
beginner and low intermediate classes, I recommend formulating questions that
lead to 1 or 2 types of answers. This allows for better memorization. For
example, use CAN/WILL questions and write the beginning part of the answer on
the board "I can/will...". I recommend giving a prize to make
the target points mean something, thus peaking their interest.
Submitted
by: Ell Saunders
Pictionary (Game 1) - revamp - Charades (Game 2)
Level: Any Level
Write out
series of categories like professions (doctor, bus driver, etc.), animals,
foods, actions (fishing, haircut, etc.) then divide the class into groups of 2.
One student draws and the other guesses. Next turn, the guesser draws and
drawer guesses. This game works best with the arbitrary stop watch (30
seconds). This is designed for one lesson.
Then for
another day take the same categories (or create new ones) and play the same
game except students, this time, act it out (no speaking or noises).
Submitted
by: Ell Saunders
Spelling Contest
Level: Any Level
First, if
you have a large class you have to divide it in 2 teams. then the teacher says
a word or a sentence depending on the level for the students to spell.
Students should spell these correctly with not even one mistake. The team that
has more points is the winner
Submitted
by: Revolle Soyer
What's the Meaning?
Level: Medium to Difficult
You, the
teacher, may need a dictionary do this activity.
- Choose a word which is long, difficult, and unknown to the students, a good word to begin with is: warmonger.
- Without using a dictionary, your students write down a definition. (They can work out the definition in groups of three). Allow them a few minutes to think and write.
- Collect the definitions and read them aloud.
- When you have finished reading, they will have to vote which of those is the correct one. (It doesn't matter if none of them is the correct one)
- After they have voted and none of the groups guessed the meaning you read the correct one aloud.
The idea of
this game is to let students be creative and practice writing skills.
Then you can
have the students to discuss their writings.
Submitted
by: Natalia Iglesias from Argentina
10 comments:
a very good and helpful article, thanks for sharing, have a nice day :)
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thanks for a nice article, Interisti. But I'm sorry cause we different team, I'm Madridista hehe...just kidding.
apa gak terlalu susah ya ini game nya kalo buat anak paud?
Nice info, gan. Hopefully can be adapted to my class.
Anyway, mind to check our blog? thanks
Click disini
thaks gan..
good articles
Thank you so much. It is very helpful
Lumayan.Bisa buat bahan ngajar.
Thanks a lot.
Suoer
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